There’s a group of dedicated gamers that favors Vulkan API for better overall performance and a more modern framework for GPU utilization and NVIDIA has officially enabled ray-tracing support it starting with the GeForce Game Ready Driver version 460.89.

Quake II RTX

To test it out first-hand, simply head over to Quake II RTX, and the selection will be there to let you start benchmarking and pit against different GPUs for the new ray-tracing API. The first 3 levels of the game are still free at the moment so anyone can have a piece of the RT cake as well.

Start updating your driver through GeForce Experience or manually by clicking here.

Perhaps we’ll see Doom Eternal being updated to support ray-tracing on Vulkan as well? And by the looks of it – ray-tracing is here to stay. In the coming months and years, we’ll definitely see more games capable of ray-tracing.

Share on facebook
Facebook
Share on twitter
Twitter
Share on linkedin
LinkedIn
Share on pinterest
Pinterest

Related Posts

Currently Playing
Subscribe via Email

Enter your email address to subscribe to Tech-Critter and receive notifications of new posts by email.