During this year’s COMPUTEX, NVIDIA is still holding back a little bit in terms of next-generation products and instead, they are focusing on the software and partner collaborated products so let’s take a look at what’s hot now.
More DLSS for everyone
After a bit of counting, it is reported that over 180 games and applications have adopted NVIDIA DLSS and that’s not all as 12 new titles are revealed during the show with even more coming in the near future. To cut to chase real quick, we’ll summarize what sort of numeric and tangible improvements are brought to these games by the power of machine learning.
- HITMAN 3 – Addition of DLSS + ray-traced opaque reflections + ray-traced shadows, more than 200% frame rate boosts under 4K resolution with maxed out graphics + RTX ON
- F1 22 – Addition of DLSS + ray-traced opaque reflections + ray-traced transparent reflections + ray-traced ambient occlusion + ray-traced shadows
- Deep Rock Galactic – Addition of DLSS + DLAA, up to 60% frame rate boosts when using DLSS
- Loopmancer – DLSS + ray-traced reflections on launch, more than 200% frame rate boosts under 4K resolution with RTX ON
- Warstride Challenges – Addition of DLSS + Reflex, more than 200% frame rate boosts under 4K resolution with RTX ON, up to 53% reduced system latency
- LEAP – DLSS on launch, more than 200% frame rate boosts in general
- Vampire: The Masquerade – Swansong – Addition of DLSS, more than 200% frame rate boosts to achieve 60FPS under 4K resolution for all GeForce RTX 30 series GPUs
- Raji: An Ancient Epic – DLSS + ray-traced reflections + ray-traced ambient occlusion + ray-traced shadows on launch, more than 300% frame rate boosts under 4K resolution
- Turbo Sloths – DLSS + ray-traced reflections + and ray-traced shadows on launch, more than 200% frame rate boosts in general
- Propnight – Addition of DLSS, up to 50% frame rate boosts under 4K resolution
- Hydroneer – Addition of DLSS, up to 50% frame rate boosts to achieve 60FPS under 4K resolution with maxed out graphics
- My Time at Sandrock – Reflex on launch, 34% reduced system latency
- Ghost – Addition of DLSS, up to 70% frame rate boosts
- Soda Crisis – Addition of Reflex, 25% reduced system latency
GeForce RTX 30 series on the go
Gaming and Studio laptops are on the rise mostly thanks to the increase in computing power brought by the Ampere architecture and 4th Generation Max-Q Technologies achieving a balance between power consumption and performance. As such, NVIDIA highlighted several laptops of the latest from its partners which totaled up to 180, including the following:
- MSI Raider GE67 HX – up to GeForce RTX 3080 Ti
- ASUS ROG Flow X16 – up to GeForce RTX 3070 Ti
- Gigabyte Aorus 17X – up to GeForce RTX 3080 Ti
- ASUS Zenbook and Vivobook lines – a wide range of GeForce RTX Laptop GPUs
- Acer ConceptD 5 and 5 Pro – Laptop GPUs up to GeForce RTX 3070 Ti and RTX A5500.
- Lenovo Slim 7i Pro X and 7 Pro X – GeForce RTX 3050 Laptop GPUs.
360Hz is for boomers, we sniffing 500Hz now
Aside from expanding the NVIDIA Reflex ecosystem by increasing the support list of gaming monitors and gaming mice to improve system latency, ASUS ROG is once again leading the charge in producing the world’s 1st 500Hz display with G-SYNC. Created to cater to the very top tier of the professional esports scene (Or just any gamer with a lot of money), the ASUS ROG Swift 500Hz utilizes a new TN panel dubbed the “Esports TN Panel” to deliver maximum motion clarity and by pairing it with the NVIDIA G-SYNC Esports Mode and Reflex Analyzer, there’s zero compromise as well as zero excuses to “accidentally” feed your enemy again.
To sum up some of the minor news in one go, Philips has joined hands with NVIDIA to produce its first G-SYNC Compatible TVs with HDMI 2.1 support while 2 new OLED models now come with Geforce NOW on top of G-SYNC Compatible certification. Meanwhile, Acer’s debuted the new Predator X28 G-SYNC gaming monitor with Cooler Master and showcased the MM310 and MM730 gaming mouse with Reflex support.