We’re here at the Hood Bar and Cafe, Singapore for the NVIDIA’s Play the Future event to experience more of what we missed during Computex 2015. While AMD is keeping their latest GPU under their sleeve throughout the week of Computex 2015, NVIDIA seized the opportunity to show off the new DirectX 12 with their latest GPU, Windowed G-SYNC, Mobile G-SYNC, etc to the crowd.  
One of the key element of this event, NVIDIA GeForce GTX 980 Ti graphics card that is equipped with all of NVIDIA’s latest rendering technology i.e, Ray Traced Shadows, Conservative Raster, etc.
Here’s a Aftershock gaming notebook that is equipped with NVIDIA’s Mobile G-SYNC technology.
ASUS ROG gaming notebook is among the early adopters to have Mobile G-SYNC equipped. 
Still stuck with GTX 680 or GTX 780 Ti? NVIDIA has the performance data populated in line graph to show why you should upgrade now. 
NVIDIA claims that the same frame rate when G-SYNC is disabled can be delivered with G-SYNC enabled without any impact to the overall performance.  
If you’re concerned with performance bottleneck due to the 30Hz refresh rate on 4K display, NVIDIA is here to clear that for you. With the rise 4K display that is capable of 60Hz refresh rate or more, you’ll get to enjoy ultra high resolution gaming experience with a pretty decent and playable frame rate. 
Eager to know which 4K monitor supports G-SYNC and is capable of 60GHz refresh rate? 
G-SYNC is now available in Windowed Mode!
G-SYNC has been around for quite awhile but due to the limitation that makes G-SYNC available only on DisplayPort, most of the gaming notebook users at the time didn’t get to experience G-SYNC from their device. This year, NVIDIA presents the mobile version of G-SYNC that is made specifically just for gaming notebooks. 
A list of some of the G-SYNC ready gaming notebooks, Gigabyte, MSI, ASUS and Aftershock is among the early adopters of the Mobile G-SYNC. 
What’s new on the new DirectX 12? Smoke, fire, lighting, shading effect just gotten a whole lot better for sure!
More accurate shadows with the help from real-time ray tracing. 
The earlier generation of VR uses the combination of warped ‘fisheye’ like image and lens correction that gives user the view of a correctly proportioned view. The traditional method somehow taxes the more as the GPU is rendering extra pixels that never actually make it to the user’s view.
NVIDIA proposed its Multi-Resolution Shading to overcome the flaw by subdividing the actual scene into several sections, then renders the inner-most section at full resolution and outer section to lower resolutions. This helps to reduce the total pixels that has to be rendered at full resolution, thus making the render much faster. 
The event was a success. We can see the excitement on the faces of the attendees who get to try out NVIDIA’s latest technology that is on display NVIDIA, and we can see some attendees who seized the opportunity to mine for more information from the staffs from NVIDIA – that’s like killing two bird with one stone alright!