This post is sponsored by NVIDIA Malaysia
The announcement made by NVIDIA at the GTC September 2022 keynote has officially shed the light on the brand-new GeForce RTX 40 series graphics card where CEO Jensen Huang revealed the massive gain in performance largely due to all the special software sauce they have put into the last generation of GPUs for this year and beyond.
But that is touching the surface of the GTC keynote iceberg because not only they have put a lot of effort into making sure the GPUs are doing the job both hard and smart but a lot of updates have arrived in the NVIDIA Studio ecosystem where content creators both casual like modders and professionals such as 3D artist can all benefit from the Ada-Lovelace hardware and software alike.
Let us run you through what sort of goodies you can enjoy via this large update cycle.
Improved Development Timeframe via Drastically Reduced Rendering Times
If you’re a 3D artist then pretty sure you’ve at least run into the situation at least once of having to rerender something after spotting a mistake and it took away your time twice (Once with the errors and once again for the corrected version). Have it occurs enough times then it drags development cycles for real.
But everything is going to be better with the GeForce RTX 4090 and RTX 4080 since both of them can utilize DLSS 3 to deliver a big boost in performance in some of the most popular industrial applications.
Using one of the most popular cards from the last generation, the GeForce RTX 3080 Ti as the baseline, you basically get at least 40% and up to 60% improvement across Maya, Blender, OctaneRender, and Redshift with the RTX 4080 and the numbers can go even higher in the case of the RTX 4090.
One Click RTX Becomes Reality
The latest addition to the NVIDIA Omniverse suite is the RTX Remix is made dedicated to game modders who helped popular titles to achieve unprecedented levels of reach by offering alternate content born from mostly “What If” scenarios, the feature enables supported DX8 and DX9-powered games including The Elder Scrolls III: Morrowind to do the following just by hitting a single button and package all the data in Universal Scene Description (.usd) format.
- Geometry Capture
- Asset Texture Remaster
- Lighting Orientation
- Camera Optimization
Using a state-of-the-art ray tracer in combination with DLSS 3 and more, modders can collaborate in Omniverse-connected applications to view changes and replace assets on the fly. And the really good news? Fully compatible with existing mods on the popular modding site Nexus Mods!
If you need a quick comparison between the original assets and RTX Remix versions, check out the video below.
Super Fast Video Rendering Performance with Dual Encoders
Not working with 3D assets and instead in video production? Then you’ll be delighted to hear that the implementation of Dual Encoders will effectively help you render your videos up to twice as fast. Smartly programmed, these pairs can either work together or divide tasks equally to execute them in parallel which realizes things like 8K60FPS recording in games via GeForce Experience or OBS Studio.
For example, the RTX 4090 is twice as stronger as the RTX 3090 Ti in various different applications including DaVinci Resolve, the Voukoder plugin for Adobe Premiere Pro, and Jianying.
For the very first time, video editors can command these smart AI functions to automate tasks for them such as rotoscoping which is considered to be one of the most tedious work ever. Now, just find the “Object Select Mask” tool in DaVinci Resolve, and boom, the movement of your subject is now cropped and traced perfectly.
Higher Quality and Smaller Video File Sizes with AV1 Encoding
Aside from literally having twice the amount of dedicated hardware to perform the encoding tasks, the latest encoding format, the AV1, has been gaining popularity in recent years with mass adoption by video streaming platforms coming in the near future if they are not already supporting it.
Therefore, NVIDIA’s own NVENC will join the bandwagon of AV1 by adding support for the tech with the GeForce RTX 40 series GPUs that is capable of up to 50% more quality than the H.264 encoder.
The good thing about this is the efficiency game where comparison results show a 40% improvement over H.264 by AV1 so live streamers can utilize less to achieve the same results or use the same horsepower to deliver video quality that is now better than ever.
Still within the same topic, NVIDIA is also working closely with OBS Studio to slash pipeline overheads by as much as 35% on top of the recent HEVC and HDR support so be sure to stay tuned to the news when these updates drop.
Here’s a quick summary of what NVIDIA is doing for other applications and brands on the subject of videos
- Discord to add AV1 streaming selection within voice channels
- Release of NVIDIA Video Codec SDK 12 for developer use
- Compatibility and optimization to Logitech, Corsair, and Elgato devices
- Updated Virtual Background feature that now smartly ignores object that traverses into the premise of the video capture device for reduced distraction
- New Face Expression Estimation feature that accurately detects and inputs facial information for VTube Studio
- Eye Contact feature that allows broadcasters to look at other angles briefly while appearing to be consistently focusing on the camera
One Live Demo to Rule Them All – Racer RTX
If you need one video to sum up all the technological advancement and hardware improvement NVIDIA has to offer this year and beyond then the Racer RTX demo is all your need. Combining all the highly advanced AI algorithms trained for specialized tasks that would require server-class equipment for raw computing back in the day, one can achieve this result with just a single piece of the RTX 4090.
According to the team that worked on this demo, NVIDIA’s goal is to revamp the content creation scene by eliminating the need for static assets created manually and instead, have everything fully simulated now is the best time to start the movement because of the RTX 40 series GPUs are just so capable.
On the other hand, artists will be free enough to now focus on creativity-driven workloads such as concept drafting and idea prototyping with everything streamlined to be fully collaborative and in real-time too, as long as they utilize the tools within the NVIDIA Omniverse ecosystem.