The latest NVIDIA DLSS release has been given to Disco As Dead, as the title officially starts its Early Access phase to positive reviews on Steam.

Aside from the rhythm game beat ’em up game, 007 First Light, and Star Wars: Galactic Race, which were announced a couple of months earlier, have shared more details on what RTX tech they will be implementing:
- Star Wars: Galactic Racer – DLSS 4.5 (Dynamic Multi Frame Generation, Super Resolution with 2nd gen transformer model), DLSS Ray Reconstruction, hardware-accelerated ray-traced Lumen lighting
- 007 First Light – DLSS 4.5 (Dynamic Multi Frame Generation), DLSS Ray Reconstruction, PC-exclusive path tracing
- Dead As Disco – DLSS Super Resolution, DLSS Frame Generation, NVIDIA Reflex, Lumen lighting

Meanwhile, developers can now begin to integrate DLSS 4.5 with Dynamic Multi Frame Generation, Multi Frame Generation 6X, and the 2nd-gen transformer model for NVIDIA Super Resolution. Alongside that, a new TensorRT for RTX plugin for Unreal Engine Neural Network Engine has been released together with NVIDIA Kimodo that helps reduce iteration time and expand the range of character movement in a project, while maintaining consistency with existing animation systems.









