Despite being a little late to the game, the long-waited FidelityFX Super Resolution is finally here. FidelityFX Super Resolution, or FSR, was first teased during the Radeon RX 6000 series graphics cards launch last year as AMD’s very own solution to compete against NVIDIA’s DLSS.

When AMD announced its ray-tracing capable Radeon RX 6000 series graphics cards, its actual performance is just as disappointing to some, similar to what we’ve experienced with the GeForce RTX 20 series back then before NVIDIA finally shows us what DLSS is capable of. It took NVIDIA quite a while before achieving what they’re capable of today, so it’s only fair for us to give the same treatment to AMD to show what they can do with the FidelityFX Super Resolution.

Right after unveiling its RX 6000M GPU for gaming laptops, AMD revealed that the highly anticipated FSR is finally ready for the show. During the keynote, AMD listed over 10 game studios and engines that are ready for FSR, alongside a quick glimpse into what kind of performance gain you can get from FSR with a live demonstration for Godfall.

Similar to what we’ve seen on DLSS 2.0, FSR also offers a series of presets to enable gamers to select what’s best for their system. The surprise doesn’t end here of course, as AMD also mentions that FSR isn’t something that is only exclusive to their ray-tracing capable Radeon RX 6000 series GPUs, confirming that previous-gen Radeon RX 5000, RX 500, RX Vega, and even NVIDIA’s GTX 10 series onwards will be able to benefit from FSR as well.

With FSR being an open-source solution and doesn’t require specific hardware like NVIDIA’s dedicated RT and Tensor cores, it’s very likely that we’ll see more widespread adoption on FSR in the near future, as well as more previous-gen GPU owners to enjoy their graphics card a little longer before we can see any significant improvement on the GPU shortage.

Kindly visit the following link to learn more about FidelityFX Super Resolution: https://www.amd.com/en/technologies/radeon-software-fidelityfx-super-resolution

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