AMD recently announced the availability of FSR 3.1, the latest update to its FidelityFX Super Resolution (FSR) technology. FSR is an open-source upscaling solution designed to boost frame rates in games by rendering frames at a lower resolution and then intelligently reconstructing them to a higher resolution for display.

AMD FidelityFX Super Resolution FSR 3.1

FSR 3.1 builds upon FSR 3 by offering several improvements:

  • Enhanced Image Quality: FSR 3.1 addresses potential issues like flickering, shimmering, and ghosting that could occur in previous versions. This results in a more stable and visually pleasing experience.
  • Improved Frame Generation: FSR 3.1 introduces decoupled frame generation technology. This allows FSR to work seamlessly with other upscaling solutions, potentially offering even greater performance gains for compatible games.
  • Upgradable FSR API: Developers can now more easily integrate future versions of FSR into their games with a simplified upgrade process.
  • Additional Platform Support: FSR 3.1 now offers support for the Vulkan graphics API and the Xbox Game Development Kit (GDK), expanding its reach to more development environments.

Here’s a quick breakdown of the different FSR quality modes:

  • Quality: Prioritizes image quality, offering the most visually detailed experience but with the least performance uplift.
  • Balanced: Offers a good balance between image quality and performance.
  • Performance: Focuses on maximizing frame rates, potentially sacrificing some image sharpness.
  • Ultra Performance (Optional): An even more aggressive performance-focused mode available in some games, but with the most noticeable reduction in image quality.

The availability of FSR 3.1 suggests AMD’s continued commitment to improving its open-source upscaling technology. This update addresses some potential image quality issues and offers developers more flexibility in integrating FSR into their games. With its support for various platforms and APIs, FSR 3.1 positions itself as a versatile solution for developers seeking to enhance the performance of their titles.

FSR 3.1 is currently available in five games, with more planned soon:

  • Ghost of Tsushima DIRECTOR’S CUT
  • God of War Ragnarök (Upcoming)
  • Horizon Forbidden West Complete Edition
  • Marvel’s Spider-Man: Miles Morales
  • Marvel’s Spider-Man Remastered
  • Ratchet & Clank: Rift Apart

FSR 3 remains available and is currently supported in over 60 games, including upcoming titles like Dragon’s Dogma 2, NARAKA: BLADEPOINT, Senua’s Saga: Hellblade II, and The First Descendant. These titles offer varying levels of FSR integration, with some allowing users to choose from multiple FSR quality modes that prioritize either image quality or performance.

AMD’s internal tests show that FSR 3, especially with the 3.1 update, can significantly boost frame rates on AMD Radeon RX 7000 Series graphics cards when gaming at high resolutions (4K or 1440p).

AMD FSR3 performance chart 12 games

Developers can access the updated FSR 3.1 SDK on GPUOpen in July 2024. Additionally, expect FSR 3.1 to be integrated into more games in the coming months.


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