NVIDIA has announced a Battlefield V bundle for GeForce RTX-based GPUs and a Battlefield V Shot With GeForce Contest. We also announced that Wolfenstein II: The New Colossus now supports NVIDIA Adaptive Shading (NAS). In addition, we released a new Game Ready Driver for Darksiders III.
Buy GeForce RTX, Get Battlefield V
Just in time for ‘Black Friday’ and ‘Cyber Monday’ sales, gamers that purchase a new GeForce RTX 2080 Ti, GeForce RTX 2080 or GeForce RTX 2070-based graphics card or desktop PC from participating partners will receive a copy of Battlefield V. The bundle runs until January 7, 2019 or while supplies last.
Last week, Battlefield V became the first game to utilise DXR ray tracing when the first release of DXR became available via an in-game patch. NVIDIA GeForce RTX GPUs give gamers the definitive Battlefield V PC experience.
More information on the Battlefield V bundle can be found at the following link: https://www.nvidia.com/en-my/geforce/campaigns/battlefield-v/
Battlefield V Shot With GeForce Ansel Contest
NVIDIA is hosting a Shot With GeForce Ansel contest for Battlefield V. Gamers can jump into Battlefield V, head into the single-player War Stories and capture beautiful NVIDIA Ansel in-game photos. Upload a photo to our NVIDIA Ansel Shot With GeForce photo sharing website, and post it to social media with @NVIDIAGeForce and #SHOTWITHGEFORCE included in their post, and they could win a GeForce RTX graphics card! Contest will run until December 16, 2018.
Wolfenstein II: The New Colossus Supports NAS
Wolfenstein II: The New Colossus is now the first game to use another advanced another GeForce RTX feature, NAS.
Utilizing the Vulkan API, Wolfenstein II: The New Colossus already benefits from several new Turing Streaming Multiprocessor architectural improvements including concurrent floating point, integer execution, the new Turing cache and shared memory architecture. Yesterday Wolfenstein II: The New Colossus performance got even better when the game added support for NAS via an in-game patch.
NAS is a variety of techniques that use Turing’s new variable rate shading technology to increase rendering performance and quality by applying varying amount of processing power to different areas of the image. Specifically, Wolfenstein II: The New Colossus uses Content Adaptive shading and Motion Adaptive shading.
With the combination of these architectural advancements in Wolfenstein II: The New Colossus delivers performance with Turing GPUs that is up to 70% faster than their Pascal predecessors.
As Turing becomes the development platform for PC gaming, we can expect more and more games to take advantage of the new Turing arch.
GeForce Gamers are Ready for Darksiders 3
GeForce Gamers are Game Ready with the release of the Game Ready Driver for Darksiders III.
Available on or before launch day, NVIDIA Game Ready Drivers provide the best experience for GeForce gamers because NVIDIA engineers work up until the last possible minute to optimise performance and perfect gameplay. And as an additional verification of quality, every Game Ready Driver is WHQL-certified by Microsoft.