With Cyberpunk 2077 being delayed once again to November 19 to polish up and presenting a true CD PROJEKT RED quality game, fans are not disappointed and the hype keeps up going with announcements such as Cyberpunk: Edgerunners. On the other hand, Team Green NVIDIA has announced the full details of ray tracing for the game through the power of DX12 Ultimate alongside Deep Learning Super Sampling 2.0 (DLSS 2.0).

With the announcement, it is pretty much confirmed that RTX 20 series GPUs will be able to run the game while enjoying the benefits of ray tracing, and further boosting their framerates through the use of DLSS 2.0 which is an AI-optimized rendering technology that uses low-resolution inputs to generate high-resolution outputs while determining what kind of content user’s eyes tend to look into and subsequently increase the quality of said zones.

The following features will be included to display the game in its full glory:

  • Ray-traced ambient occlusion – Ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. The result is a diffuse shading effect that darkens enclosed and sheltered areas and enhances the rendered image’s overall tone. Ray-traced ambient occlusion additionally can be used with local lights to approximate local shadowing effects where shadows are missing.
  • Ray-traced diffuse illumination – It is used to capture sky radiance as well as emissive lighting from various surfaces, which is difficult to achieve with traditional rendering techniques.
  • Ray-traced reflections – Ray-traced reflections are used on all surfaces and can trace ranges for up to several kilometers. They are present on both opaque and transparent objects to simulate the way light reflects from glossy and metal surfaces by tracing a single bounce of reflection rays against the scene. This includes smooth natural mirrors like window glass, but also rougher surfaces like brushed metal. The technique also incorporates the entire scene around the character, and can accurately represent objects outside the camera view or facing away from the camera.
  • Ray-traced shadows – Cyberpunk 2077 supports directional shadows from the sun and the moon. These shadows aim to be physically accurate and even account for light scattering from clouds. Shadows may be enhanced in the final release to support other types of light sources where it is needed.

DLSS 2.0 and ray tracing feature is expected to launch on 19 November of this year.


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