After 5 long months, AMD’s FidelityFX Super Resolution (FSR) 2.2 API is now available for public access.
FSR 2.1 was released last September and it came with lots of improvements that reduce ghosting, improved processing logic, upscaled output quality, and more. Last November’s FSR 2.2 improved even more upon the base work of FSR 2.1 with games like Forza Horizon 5, Need for Speed Unbound, and F1 22 enabling more performance in general. And now, AMD is letting everyone get a taste of it by releasing source codes and API over at GPUOpen.com to let everyone fiddle around the underlying technology, ultimately achieving widespread adoption as the end goal.
The upcoming Game Developer Conference (GDC) taking place from March 20 to 24 will release more information regarding FSR 2.2 in addition to other things like AMD Radeon Developer Tool Suite so stay tuned about that.