Although NVIDIA’s keynote at CES 2022 wasn’t as exciting and overwhelming as it used to be, still Team Green announced a lot of things including new GPUs for desktops and laptops, brand new service access to partners, all-new entries to RTX-related technologies, and more.


The big highlight for the mobile platform is none other than the grand entrance of the RTX 30 Ti series graphics cards that packs the strongest mobile GPU to date, allowing the laptop platform to once again creep closer and give the desktop counterpart a run for their money. The duo that were announced are the GeForce RTX 3080 Ti and RTX 3070 Ti with the former rocking 16GB of GDDR6 VRAM that beats over the performance of a desktop TITAN RTX without any problem while the latter expresses superior leap in terms of frames rates which are more than 100FPS at 1440p – 70% higher than the previous RTX 2070 SUPER.

Prices for OEM laptops that rocks one of these powerful babies are starting from USD1,499 (~RM6,309.25) for the RTX 3070 Ti and USD2,499 (~RM10,518.22) for the RTX 3080 Ti and will be announced accordingly starting next month.


Team Green also took the chance to introduce the 4th Generation Max-Q Technologies that was more finely tuned and optimized to deliver expected performance while balancing the usage of power and cooling. Among these new features are the CPU Optimizer, Rapid Core Scaling and Battery Boost 2.0 targeted for enhancements towards efficiency, performance and battery life.


Several new titles is also joining the NVIDIA family that adds ray tracing, DLSS and Reflex including The Day Before, Escape from Tarkov and the highly anticipated Ubisoft title Rainbow Six Extraction alongside things like iRacing and God of War to enable gameplays that are more realistic, smoother or more responsive. Or just all of them.

More over, NVIDIA is officially making a “1440p Monitor” category that verifies partner’s offerings that met the needs for hardcore and professional gaming. Among the new shortlisted displays are the ASUS ROG Swift PG27AQN, AOC AGON PRO Mini LED AG274QGM, MSI MEG271Q Mini LED, and ViewSonic XG272G-2K Mini LED. All of them come with NVIDIA Esports Vibrance, Dual-Format and Reflex Analyzer features.

For the competitive gamers, there’s also new monitors and gaming mouse that supports the NVIDIA Reflex app for reduced system latency. Click here to find out the list.


NVIDIA also came with some good news for cloud gamers as GeForce NOW is now supporting more games across more devices with improved network latency. With the likes of EA bringing over Battlefield 4 and V and Samsung integrating GeForce NOW into their smart TVs starting Q2 this year, perhaps cloud gaming will be something to look forward. Promising 120FPS on PC and Mac at 1440p and up to 4K HDR on SHIELD TV, all of these can be acquired at just USD99 for a half-year subscription.


Onto content creation, NVIDIA will be expanding the Studio platform that includes the likes of hard and software such as major updates for NVIDIA Canvas which can now produce 4x as much resolution than in the past with new elements like flower and bushes added into it. On top of that, Canvas is now completely free to download and use. The brand also promises 7x faster average speed on 3D rendering than the latest MacBook Pro by using an RTX 3080 Ti-equipped laptop and that’s a bold statement.


The final wait is over as the NVIDIA Omniverse officially opens its door to every creator at no cost – as long as you use a GeForce RTX graphics card. With lots of industrial praise obtained through numerous early testing, the real-time 3D design collaboration and virtual world simulation platform is going to transform fellow artists, designers and creators way of working. One of the newly added feature, Omniverse Nucleus Cloud, enables a simple “One-Click-Collaboration” of some of the largest Omniverse 3D scenes without breaking a sweat – no datasets needed, just do everything on the fly. Additionally, the Omniverse Machinima got a couple of updates as well that adds new assets, objects and environments while the Omniverse Audio2Face is capable of generating facial animation through a simple audio input and the service has added blendshape support and the ability to export directly to Epic’s MetaHuman platform for accelerating workflows.

With desktop GPU getting shorted this much, maybe some of the folks would get a laptop as an alternative?


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