During COMPUTEX 2025, we had the chance to catch up with Parag Beeraka, Senior Director of Consumer Computing, Client Line of Business at Arm, to talk about how Arm is pushing forward with Windows on Arm and what’s next for gaming on Arm-powered platforms.

Windows on Arm:Â Significant Growth and Better Support
Parag shared how the momentum around Windows on Arm has grown significantly thanks to better software support, faster hardware, and full-stack collaboration across the industry. With Microsoft doubling down on native app optimization and compatibility layers like Prism, more x86 applications are running smoothly on Arm-based Windows laptops, something that was a sticking point just a few years ago.
ASR: A Glimpse into the Future of Mobile and Efficient PC Gaming

One of the more exciting topics we touched on was Arm’s ASR technology, short for Accuracy Super Resolution. At COMPUTEX 2025, Arm had a private ASR demo running at their booth, but it’s not something the public could try just yet. Still, what we saw hinted at real potential for power-efficient frame upscaling that doesn’t compromise on image quality.
Parag confirmed that several game studios are already working on integrating ASR into upcoming titles, which suggests this isn’t just another tech demo that fades into the background. With ASR’s smart upscaling approach, games can render at lower native resolutions and still look sharp, while saving on GPU load and battery life, perfect for laptops, handhelds, and future Arm-based consoles.
Final Thoughts
Arm’s vision for the next phase of computing is clear: efficient AI-driven performance without sacrificing compatibility or visual quality. From the expanding Windows on Arm ecosystem to upcoming enhancements like ASR, the company is positioning itself to make Arm-powered devices a solid choice for gaming and productivity alike.
If the developer traction around ASR picks up well, we could be seeing a new standard in performance scaling for Arm platforms very soon.